The Division Is Coming to the Tabletop as a Deeply Strategic TTRPG
The intense universe from Tom Clancy’s The Division will be adapted into a dice-based role-playing experience. A partnership was established to create a tabletop RPG set within the franchise’s post-pandemic setting. The project has been announced, with a crowdfunding campaign scheduled to begin in April of 2026.
"This endeavor will bring the series' unique suspense, strategic depth, and memorable setting to the table, offering fans a fresh avenue to engage with The Division through deep narrative and player-driven missions," states an announcement.
Launch products are set to feature a beginner's box, essential manuals, a Game Master screen, figurines, and several deluxe editions.
Delving Into The Division's Dystopian World
In this universe, a lethal pathogen called Green Poison was released in NYC, plunging the United States into chaos. As the crisis worsens, civil order breaks down and violent factions emerge, transforming the city into a warzone. To preserve law and order, the government {activate|deploy] The Division, a covert network of undercover operatives. That’s where the players come in.
Development on the RPG has been underway for about several years, and it is confirmed to be complete. The forthcoming Kickstarter campaign will function as a pre-launch sales platform to reach a wider market, particularly in North America. Manufacturing is slated to begin right after the campaign, with deliveries expected for the latter part of 2026.
An Innovative Tactical System: The GRIS System
A preview at the game's rules confirms it employs 10-sided dice predominantly through its proprietary GRIS system, promoting a fast-paced and tactical style. Players use abilities to assemble a handful of dice, usually between one and five d10s.
- Instead of adding results together, participants select a single “resolution die” from the pool.
- This dice is then compared against a set challenge number.
- Achieving a natural 10 triggers special effects, such as extra damage or boosted support.
Engagements Emphasize Positioning and Situational Insight
Battles prioritize placement and environmental awareness, mirroring the video games. Elements like taking cover, height advantage, or visibility have a direct impact success chances. This system seems built to reward teamwork and smart positioning over simple statistics.
A Novel Wound System
The way injuries is tracked introduces a compelling narrative layer. Operatives have a wound threshold; taking heavy hits reduces their capabilities by lowering the number of d10s.
- At zero health, an agent is downed, but is not unconscious.
- They may still move and perform restricted acts, simulating the last stand common to video game shooters.
- Any agent in this state must roll on a injury chart, risking persistent effects like trauma or mobility-impairing wounds.
A Ready-to-Play Scenario
A publicly available introductory rulebook is promised soon. It includes a pre-made starting adventure called Ashes of Murray Hill. In this scenario, the group lead the search for a missing medical team and work to stop an attack by the violent Rikers faction, who have seized control of that NYC neighborhood. More specifics and the full range of offerings are expected to be detailed near the Kickstarter start date.